About the Authors
Shawn Graham trained in Roman archaeology but has become over the years a digital archaeologist and digital humanist. He is currently an associate professor in the Department of History at Carleton University in Ottawa Canada. He keeps an open lab notebook of his research and experiments in digital history and archaeology at his research blog, electricarchaeology. He can be found on Twitter at @electricarchaeo.
Neha Gupta is a broadly trained archaeologist and a postdoctoral fellow at the University of New Brunswick. Her research programme addresses geospatial and digital methods in post-colonial and Indigenous archaeology. Her specialties include geovisualization and GIS, landscape and settlement archaeology and the archaeology of India and Canada. She recently launched MINA | Map Indian Archaeology, a public digital project to promote the archaeology of India and to encourage collaboration in the development of digital tools and technologies appropriate for archaeology. Recent scholarship centers on themes of colonial practices, web maps, Indigenous peoples and archaeology’s relationship with society.
Michael Carter is an Assistant Professor in the School of Creative Industries at Ryerson University. He is also Director of Industry Relations - Master in Digital Media Program/Yeates School of Graduate Studies. His research is primarily centred around the Theory, Method and Practice of Virtual Archaeology, which flows naturally from his previous career in animation and visual special effects. More about his research can be explored on his Research Gate profile
Mary Elizabeth (Beth) Compton is a Trillium Scholar and Archaeology PhD candidate at the University of Western Ontario. She is also a Co-Founder of the MakerBus Collaborative (now MakerBus Consulting). Her academic papers, conference presentations, doctoral dissertation, and collaborative projects beyond academia primarily explore various aspects of digital archaeology, ethics, and the social impact of 3D technologies. Through the MakerBus project, she has gained experience teaching at all age levels, using hands-on productive activities (building, inventing, creating, making) as a way of bridging physical and conceptual exploration. Her technological area of expertise is in archaeological object representation and replication with a focus on digital photography, 3D modelling, and 3D printing. Driven by the belief that archaeologists have an obligation to be actively engaged with the communities they serve, she also examines how they present information, represent people, and interpret a multifaceted past in the present. Connect with her on Twitter as @Beth_Compton and on Academia.edu.
Jolene Smith is an archaeologist who manages statewide digital archives and archaeological data at the Virginia Department of Historic Resources. She is interested in open data, preservation, and developing easy-to-use tools to help small organizations create, use, and manage archaeological data.
Andreas Angourakis is a PhD student at the Department of History and Archaeology, University of Barcelona. He is a generalist that underwent training in humanistic disciplines, social sciences, and biology. He is self-taught in software and programming languages, including R and NetLogo. His research in archaeology has been focused on the development of simulation models of socio-ecological dynamics in the past, mainly using agent-based modeling, and assembling multivariate statistical protocols for analyzing and interpreting archaeological data. As digital archaeology’s bones of the trade, he believes that creativity and science are unmistakably intertwined. He can be found on Twitter as @AndrosSpica, GitHub as Andros-Spica, and is present on both Research Gate and Academia.
Andrew Reinhard literally wrote the book on video game archaeology: Archaeogaming: An Introduction to Archaeology in and of Video Games (Berghahn Books 2018). He led the team of archaeologists that excavated the Atari Burial ground in Alamogordo, New Mexico (April 2014) as well as the first in-game archaeological expedition via No Man’s Sky (Hello Games 2016). He is a PhD candidate at the University of York’s (UK) Department of Archaeology where his thesis focuses on evaluating tools and methods for archaeological investigation of digital spaces.
Kate Ellenberger is a consulting public and digital archaeologist. She received her PhD in Anthropology from Binghamton University in 2018 for her dissertation examining the community and institutional stakeholders that have influenced public archaeology practice in the United States. Her current work focuses on the theory and practice of self-evaluation in public archaeology.
Zack Batist is a PhD student at the University of Toronto’s Faculty of Information, where his research focuses on the ways in which archaeological practices – in their immense variety and scope – are implemented as part of a broad continuum of work that is inherently interdisciplinary and cooperative in nature. He is also interested in the critical evaluation of open data initiatives and the development of information infrastructures across and among disciplines, as well as public perceptions of archaeology and the representation of archaeology in science fiction, popular media, professional politics and public policy. He also actively tinkers with various computational tools and methods, ranging across the general domains of database management, GIS, statistical computing, network analysis, web development and server administration. Some ramblings and code can be found on github and twitter.
Joël Rivard is the replacement GIS and Geography Librarian at the University of Ottawa. Before taking this position in the summer of 2017, Joël spent over 15 years working as the Cartographic Specialist and the GIS Technician at the Carleton University Library. He has a Master of Information Studies as well as an honours degree in Geomatics with a minor in Environmental Studies.
Ben Marwick is an Associate Professor in the department of Anthropology at the University of Washington. He is a leading figure in computational archaeology and reproducible methods in digital archaeology. His research uses models from evolutionary ecology to analyse past human behaviour in mainland Southeast Asia and Australia. His technical specialisations in stone artefact technology and geoarchaeology provides him with wide scope in time periods and geography. Ben’s specific interests include the hominin colonisation of mainland Southeast Asia, forager technologies and ecology in Australia and mainland Southeast Asia, and transitions to agriculture in mainland Southeast Asia.
Rob is a digital historian and graduate of the Master of Public History program at Carleton University in Ottawa. His project, Pembroke Soundscapes, sonified the declining industrial past of a lumber town on the Ottawa River. Throughout the working day, he cleans, migrates, and analyzes data. Otherwise, Rob can be found tinkering with computers, cars, and motorcycles. Check out Rob’s website and contact him at bladesrob.com.
Cristina Wood is a Master’s student in Public History and Digital Humanities at Carleton University. She is interested in environmental and place histories, and creative engagements with the past. Her major research project, Songs of the Ottawa, is a digital data sonification of the River’s history from 1880-1980.
Other contributors are individuals who have submitted pull requests, corrections, and additional materials subsequent to our original launch. We are grateful and pleased to acknowledge:
Katharine Cook, University of Victoria
Ethan Watrall, Michigan State University
Daniel Pett, Fitzwilliam Museum, University of Cambridge
Eric Kansa, Open Context & The Alexandria Archive Institute
Kathleen Fitzpatrick, Michigan State University