An introduction to the issues, methods, and techniques of digital archaeology, integrated with working code and virtual computing environments or 'notebooks' written in Python or R. The only thing you'll need is a browser! Intended for second or third year students, all materials are creative-commons licensed, and may be remixed to suit your instructional purposes. Funded by eCampusOntario.Learn How to Use or Remix!
Shawn Graham, Neha Gupta, Jolene Smith, Andreas Angourakis, Michael Carter, & Beth Compton.
All text and code may be forked and re-used.
Explanations of the code are woven with the code itself in a virtual computer you spin up when needed.
Built-in tools to annotate the text as a group or as an individual; threaded conversations with unique URLs for each annotation.
Digital technology moves quickly. Propose changes to our text using Github.
Use it. Re-mix it. Take it to pieces and make it better.